Ladders can be placed in five specific spots, four forming a square around the perimeter of the room in the cardinal directions and one in the center, as long as there is a Multipurpose Room above or below to connect to.Windows can be placed on all eight of the side-panels.In addition, if the Room contains an Alien Containment, Hatches can be built inside the Room on the exterior of the Alien Containment in the four cardinal directions to provide access. Hatches can be placed on all eight of the side-panels.Other base modules that auto-generate connections follow the same rule. I Compartments, T Compartments and X Compartments can be placed on the side-panels in the four cardinal directions, but not the ordinals.The first piece of a Seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth. When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building ladders, or by constructing an Alien Containment with hatches on the levels the player wishes to be able to access.Įvery Multipurpose Room added to a Seabase reduces the Hull Integrity by 1.25 (The game shows -1.3 because it rounds the number. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. It is constructed with a Habitat Builder and can be placed on top of a Foundation or on its own, forming legs if it is close enough to terrain in the latter case. It is a fairly large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the I Compartment and its variants, and is the only module where several of the larger internal fixtures can be placed. The Multipurpose Room is a Seabase Module.
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